
|
|
| | Sparky plays The World Ends With You | |
| |
| Author | Message |
|---|
Spitball Sparky

Gender: Posts: 5379 Join date: 2009-07-14 Age: 22 Location: Illinois, USA
 | Subject: Sparky plays The World Ends With You Tue Mar 02, 2010 11:44 am | |
| Sparky plays Well that is certainly an awesome logo. Neon words adorn the the active city. The city of Tokyo, Japan, in the ward of Shibuya, to be precise.. The World Ends With You (from this point on referred to as "TWEWY") takes place in the real world. Shibuya is one of the 23 special wards of Tokyo. Shibuya is known for being a particularly active place for young people, fashion, and it has a pretty active nightlife as well. All of these things are well-reflected in TWEWY. I haven't even began discussing this game and I already have some random personal nostalgia to talk about here. The logo reminds me of this picture my grandma used to have in her basement. It was a black and white rendering of this weird sculpture that sits in the city of Chicago. Chicago is about 70 miles away from my house, and I used to go their fairly often as a little kid, when I lived closer to the city. For those of you not aware of what this sculpture looks like, click the spoiler for a picture. | Spoiler: | | |  |
This sculpture was made by famous artist Pablo Picasso. What is it a sculpture of? Hell if I know. All I know that my grandma's already cold and large basement (which was like a portal back into the 1960's) had a stark black and white (literally, no grey) of this sculpture at night and it was kinda creepy. I hated going down there alone, and that picture just made me feel really lonely. I'm in a kind of musical mood lately, so I will mention that the song that best emulates this feeling for me is "Chicago at Night" by Spoon.
And I Never Been To The Wall Never Been To The Wall Never Been To The Wall Never Been To The Wall Never Been To The Wall Never Been To The Wall Never Been To The Wall
And I have never been to the wall because it was damn scary...oh! Hey, another random thought. There was a cold, uncarpeted, dusty, dim worshop in that basement, too. The rest of the basement was carpeted and "finished", but the workshop (where my grandpa used to do whatever) was different, and I sometimes used to go mess around with the tools way back when. Wow...haven't thought about that place in years. It was like my own personal ACE Hardware (for you non-US residents, AC (DC Hardware) is a major hardware supply chain in the US), as there was every sized tool and screw and bolt imaginable. There was the huge workbench that I couldn't reach (unless I sat on my dad's lap, but that wasn't as fun as working alone) and then there was a little bench or my older cousin, although I thought of it as mine. I never got along with him too well, and now, he is dead. Truly, a shame.
So as far as I know, TWEWY is the most modern RPG there is. Before that, I suppose that title would have gone to Contact on the Nintendo DS. Not many RPGs take place in modern times, but actually, I like those the best. EarthBound and Earth Bound/MOTHER took place in a modern setting, and as you all know, I like those quite a bit. My other RPG squeeze, Grandia, as a sort of ambiguous in between era theme and I like that as well. The major difference theme-wise between the three EarthBound games and TWEWY is that TWEWY takes place exclusively in the city, where as the EarthBound games were more in the suburbs and the urban life only came into play when the party needed to do hand to hand combat with evil intentions. In the first game, the city of LA was a place where the kids would be assaulted on the streets and met with members of the Blah Blah Gang, a group of thugs acting not under the influence of Giygas but in spite of him. In the second game, the city of Fourside was the pitome of political corruption and it was literally hiding the object from which the Universal Cosmic Destroyer gives his orders. In the third game, the city of New Pork serves as little more for a concentration camp as Pokey prepares to end the world. After all, the world ends with Pokey.
But what I like right off the bat is that TWEWY depicts the city in a nicer light, which is something kind of rare, especially in an RPG....Is this an RPG? I've been thinking of it as an RPG. Oh well, more on that later. The characters in this game are in their mid-teens to young adult years and they all consider this city to be their home. See? The city doesn't have to be evil. The city can be fun!
So I'm glad I am finally getting around to playing this game. This game came out in 2007, a year when I spent a lot of time on GameFAQs. I remember this game being highly praised on GameFAQs and I remember looking into it quite a bit, as it really did catch my interest. I don't remember why I didn't go for it, but it was likely a financial thing. At the time, this game cost around $35, and I didn't get my job until late 2007, so money was a bit limited then. But I do remember it being highly praised, especially for its music. This game produced several soundtracks, and I can understand why. It has good music! Not the typical fare of stuff found in my iTunes, but it's good! So what made me decide to pick this up now? Well, a few things, in no particular order.
1. I miss playing games on my bed, and all of the games I've blogged so far have required me to be at the computer. 2. Everybody has played this but me. 3. I remember it looking really cool way back when...wow, 2007 was three years ago. That is unsettling. 4. Minion changed his avatar from Scout. This is a big deal. If Minion will ditch Scout for Beat, this must be good. His avatar still has the hand wraps and headset though, so some balance still exists in the world.
This game is for the DS, so screenshots will be limited, but I'll try to make this blog interesting anyway. From what I gather, people just like to look at the pictures in these things and people don't really read. Oh well, I like doing this anyway. I finally get a chance to use my DSi. I bought that thing, then had nothing to really do with it. TWEWY is heavy on the touch screen, so the bigger screens of the DSi are very welcome. Too bad the DSi XL isn't out yet. Oh well.
Before starting the game up, I grabbed my headphones. TWEWY is supposed to have awesome music, so I figured I'd channel it directly into my head. I gotta say, I've become quite accustomed to gaming with headphones. Even old SNES games have a new life with headphones. You can pick up on little subtleties in the music. Very cool! So, I begin the game.
Neku Sakuraba
As soon as the game begins, we get a direct look into the isolated mind of the main protagonist, Neku Sakuraba. Neku is the poster child of introverts. His opening dialogue, err, thoughts, make it very clear how he operates. "I have my values, so you can keep yours, okay?" Whatever you have to say, Neku is not interested, let there be no mistake. At fifteen years old, Neku is pretty cold. I suppose it is understandable to be cold toward that which is not understood, and Neku flat out says that he doesn't "get" people. I guess the inner workings of a character are of the most interest to me, and Neku interest me a great deal. He doesn't "get" people, and that is interesting to me because I'm the polar opposite; I get people all to well, I think. Weird INFJ intuition, I guess. A lot of this game revolves on literally scanning people's thoughts via this little pin object Neku receives. In a way, this pin gives him a faux-intuition, a skill that he does not posses on his own. Some people cannot be scanned, however. Namely, other "players" and "reapers". Confused? So are Neku and I, join the club!
Back to Neku, though. Character analysis is what I do, and my favorite part of the blogs. Neku is possibly the most introverted character I've ever seen. When somebody is talking to him, he often responds to them in his own head without ever actually speaking. He often comes to decisions about what to do next without informing anybody (in particular his partner) and just walks away, leaving the speaker wondering if he is ever listening at all. Neku comes off as incredibly rude because of this, but then again he doesn't care and he likely cannot fathom how just leaving in the middle of a conversation would make somebody else feel anyway. In terms of character design, Neku reflects his personality and is brimming with symbolism. He always has large headphones on to show how he cancels out the world around him. Noise canceling...to defeat the Noise. Haha, pun. He wants to down out the world he doesn't understand to be alone with himself, with his thoughts. A thick, high collar on his shirt serves as a wall. A protective shell. He thinks a lot more than he speaks, so it is possible that his collar may muffle his speech as well if he doesn't make an effort. His clothing and accessories reflect how he wishes to cancel out the world. Side note, a character later on later refers to him as "Phones", a reference to his headphones.
There is an awesome synergy in this game that I haven't seen anywhere else. I can say with certainty that there isn't another video game quite like TWEWY. I haven't even gotten into the game yet blog-wise (I just started day 2 in-game) and there is still a lot to discuss, namely music and graphics.
TWEWY is vibrant and alive with style! The game uses a graffiti-like style to match the urban flair. I've never seen this used in an RPG before, only in sports and fighting games. I'm not even sure if this is an RPG, to be honest. Action RPG maybe? It's unique, whatever it is. The cut scenes in which the characters interact use the same format as the forgotten and unloved Sonic Battle for the GameBoy Advance. Nobody loves Sonic Battle but me. Seriously, that's one of my favorite games in the Sonic series and it just slipped right under the radar. To give an example, I found this video. It's the best I could find.
I'm glad TWEWY uses this format, as I thought it was really cool in Sonic Battle. Since this game takes place in crowded Shibuya, the game really conveys the feeling of being in a crowded city by having a ton of useless, decorative NPCs walking around. Just like real life! TWEWY gives a style uniquely its own, something that is becoming incresingly difficult to do. Good job, Square-Enix!
Now the music. This is well done. Surprisingly, the songs have lyrics. English lyrics! Oh my God, thank you! I'm so tired of random Japanese girls screaming while I play games. The fact that this game was released in America with English songs proves that this game had a high production budget. That always bothers me when they don't translate songs. That's probably why I didn't like a lot of the early DDRs. There is something to be said for foreign music, however. I can't understand the songs in Grandia II, but I love them anyway. What is even more clever is that these songs that play during the cut scenes/map wandering reflect the relationship between the characters and the situation at hand if you take the time and listen to the lyrics. Nothing was skimped on when this was being translated, very nice. There is a song about learning to work together playing when Neku meets another character who insists that they team up, and I'll analyze her and her relation with Neku next time as well as explain the story and gameplay, which after all this typing I haven't even scraped the surface of. And I gotta go to school now, dammit. I'm looking forward to doing more with this.
Needs moar candy cane. |
|  | | Boomerang Flash

Gender: Posts: 6082 Join date: 2009-07-16 Age: 18 Location: Canada
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 12:04 pm | |
| School is the death of us.
And the combat is certainly... different! I thought it would be tough but it gets better. Maybe I should play TWEWY again...
But then again, Lunar Silver Star Harmony is coming out... and Grandia Xtreme! _________________  |
|  | | Tomek

Gender: Posts: 3573 Join date: 2009-07-17 Age: 22 Location: Polska
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 12:40 pm | |
| I played this on emulator, and got 'till Sho's legendary line "SO ZETTA SLOW!". But it was actually downright unplayable on an emulator so I gave up on it.
I recently ordered a DS flash cart (regret it now) to play it and other DS games, but I also bought two 30-hour rpg's today ..... and I'm gonna buy another one too, which I want to beat first. So TWEWY will have to wait for a looooooong time >.<
The little I played, it was pretty fun. The setting is indeed unique, though not exactly my thing. Still it's definitely worth a try! Also the blonde girl looks like Poland /randomobservation.
And I beat Sonic Battle, and I enjoyed eet.
Last edited by Tomek on Tue Mar 02, 2010 1:32 pm; edited 1 time in total |
|  | | Popyman

Gender: Posts: 2890 Join date: 2009-10-21 Age: 19 Location: North Carolina
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 1:30 pm | |
| Oh man, Sonic Battle! I LOVED that game! I played it at my friends house all the time, I should hunt down my own copy...
And geez, you haven't even got to the good stuff and you already made a quality blog post! I can't wait for more! |
|  | | Ground

Gender: Posts: 6011 Join date: 2009-09-07 Age: 15 Location: That's classified.
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 2:16 pm | |
| One, SE didn't make this game. They published it.
Jupiter made this. They also made Spectrobes.
Can't wait til you start. |
|  | | Tomek

Gender: Posts: 3573 Join date: 2009-07-17 Age: 22 Location: Polska
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 2:20 pm | |
| | PSI Ground wrote: | One, SE didn't make this game. They published it.
Jupiter made this. They also made Spectrobes.
|
No, Square Enix also helped develop it. |
|  | | Ground

Gender: Posts: 6011 Join date: 2009-09-07 Age: 15 Location: That's classified.
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 2:21 pm | |
| I clearly remember all they did was publish from several sources, but I'll take your word. |
|  | | DukeDevilot

Gender: Posts: 3591 Join date: 2009-07-16 Age: 19 Location: UK.
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 3:42 pm | |
| I remember looking around, people made observations, and some say TWEWY logo (The white lines) is suppose to be an angel. Kinda. |
|  | | Mr.minionman

Gender: Posts: 3540 Join date: 2009-07-16 Age: 18 Location: TN, USA
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 4:29 pm | |
| Sweet! this started!
There's a lot too the gameplay. The first week is mostly simple/tutorial-ish, but the second week has tons of stuff to do.
The Customizable experience of the game is what gets me though. Particularly around the end, you can pretty much control everything. you can turn off the auto 2ndcharacter, make your level minimum, use the minimum pins, and charge the final boss on hard mode.
Where you can change the level/difficulty at will is one of the coolest things about the game.
And about the avvy, I think I'm gonna change it soon. Even if this is a scoutish beat, I miss just plain scoot. I think I may return the "Hot Dog" avvy, just for kicks. _________________  |
|  | | Spitball Sparky

Gender: Posts: 5379 Join date: 2009-07-14 Age: 22 Location: Illinois, USA
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 5:24 pm | |
| @Boomerang and Tomek: You guys have played this, too? Good lord, why am I always the last to do everything?  Well at least people are paying attention to this one. Okay, so the game begins with Neku just kinda hanging out around Shibuya amongst the crowd. He is alone, however, and I think he likes it that way. He's just kind of strolling around when he gets a text message on his cell phone asking him to do something or be "erased". I think that was the term it used. He figures it is just spam and deletes it. Then it comes up again! It's like when Steam keeps asking me to join events. I swear, ever since I started using the beta UI, it asks me to join each event twice. I didn't wanna do it the first time and I don't wanna do it now. Why am I even part of those groups? I never talk with anybody from them. And they have events all the time. "Payload Madness!!!!!" looses all meaning after awhile. Shiki MisakiInitially frantic and desperate, Shiki approaches the indifferent Neku and literally begs him to form a "pact" with her, making them partners. Shiki is nice. Real nice. Neku does not give this girl the time of day. He tries loosing her in the crowded streets, he falt out tells her to get lost, that she should deal with her own problems (not yet realizing that her problems and his are one and the same) and even calls her a stalker. Despite this, Shiki is nothing but kind to Neku and she seems to form alliances quickly nor only on a business level but on a personal one as well. Despite having just met him, she has his back and she expects him to reciprocate. Now if I were Shiki, I likely would have slapped Neku by now, but she's a bit more poise than I would be if I were a fifteen year old girl. She tolerates Neku's assholery quite well, and of all the players I've met so far (which admittedly is only four) she seems to be the most aware of just how dire the situation is. She and Neku really do need to stick together, as non-players cannot interact with players and vice versa. Neku can, however, "scan" the various people in the streets and read their thoughts. Most of these people are preoccupied with stuff that Neku doesn't care about. One is worrying about finding a DJ for an upcoming party, the other guy is thinking about a cute pharmacist at the drug store. I guess most people's minds are pretty empty.  In typical Neku fashion, he is paying more attention to his own inner monologue than he is to the girl right next to him speaking directly to him. She asks for his name and it takes him a good while to show any indication at all that he's even listening. He eventually caves, and Shiki decides that Neku is a "cute" name. Aww! :3 So they're being attacked by frogs. These frogs are Noise. Noise can be thought of as a monster. Noise interrupts cell phone reception, thus it must die. Battle time! Well this is gonna take some getting used to, that's for sure. The stylus drags Neku to move him, and various other actions (like those seen in WarioWare: Touched!) control attacks. Attacks are controlled by pins. I guess you sort of equip pins. Before the battle, Shiki gives Neku a fire pin. She can't use it anyway for some reason. This took me a long while to even figure out what to do, but I eventually got the hang of it...kinda...sorta.  More Noise! This time Shiki inhabits the top screen while Neku stays on the bottom as before. Neku controls as before, and Shiki is controlled with the control pad....uh...what? The game's instruction screen says not to worry if it doesn't make sense, so that gives me some solace. I take it's advice. After all, why would a game lie to a person? By ignoring Shiki, the game puts her on auto-play. Good enough for me!  Apparently Noise cannot be defeated alone, so pacts and partnerships are necessary. Shiki and Neku are a team. As the guy holding the DSi, I know about as much about whats going on as Neku does: very little. But that's good! It's fun to participate in something you don't know off the back of your hand. The mission style here looks fun! I don't think I'd like to be erased, but the game look kinda fun! I'm sure Shiki and Neku would not agree, but whatever! Neku is still not exactly fond of Shiki, but she's stil very nice and supportive of him. She forms commitment fast, but I suppose in this situation she has to. Her survival seems to depend on it. Neku is clueless. A mysterious man in a red hoodie watches... So who are these mysterious Reapers? Well, we get to meet two of them, kinda.  Kariya & YoshiroObscured by shadow, these two Reapers have a small discussion. As evil people like to do, they make a little wager on how successful and evil they each can be. This game was Kariya's idea, but confident Yoshiro says it'll be no fun because she knows she'll win. Loser has to buy the winner a bowl of ramen...daaaayum! Well if that ain't motivation, I dunno what is. Loser will be out a whole thirty cents. Shit just got real!  Anyway, Shiki and Neku have a brief encounter with narcolepsy. They apparently blacked out after their last battle and wake in this subway-like place. Neither of them seem to care that they're in a completely different place than they were before. See, if it were me, I'd feel lost and violated. But hey, that's just me. They get another text message. Day 2 of Week 1 of the Reaper's game begins. Their mission now is to go to a certain statue that I believe I saw earlier. No problem, except that there is a wall (more like a force field) blocking the way out of the subway. Ya know what this reminds me of? There is this little free downloadable game called Yume Nikki that has an area like this. The game itself is pretty boring, but it is interesting to mess around in just to see the retro graphics. Basically, it is a game (if you can even call it that) where this girl wanders around her surreal dreams. It's kinda creepy actually. But it is cool. Style wise, it's something I like. I have the installation program somewhere. If I can find it, I'll add some screenshots here later. Oh hey, mister red hoodies is still here! He doesn't say much, and he can't be scanned. This tells me that he is either a player or a Reaper, and I think he's a Reaper. If he was a player, he'd have a partner, right? Shiki is definitely more into this game than Neku is, but Neku is no dummy and he quickly realizes that he must scan for Noise. Defeating the Noise will remove the barrier, allowing them to get out. Each mission is timed (story wise) and a clock appears on players' palms. Kinda like that one episode of Are You Afraid of the Dark on Nickelodeon with the kid who gets a computer chip embedded in his hand. Can you tell I grew up in the 90's?  He doesn't seem freaked out by this. Neku is pretty stoic. Three battles against noise here. Instead of fire pins, Neku now had some lightning pins and a psychokinesis pin which allows him to zap and throw things respectively. Shiki has all kind of pins and she insists that Neku try them all out. Okay, I can handle the lightning attacks much better than the fire ones. Given the choice between the two, I'll definitely zap instead of burn. Neku is, you guessed it, indifferent. Shiki is just so happy though. She calls Neku a genius with psyches (attacks) and she tells him how lucky she feels to have a partner like him. Neku just sees this as her being a liar, claiming she doesn't even sound sincere. Aww, c'mon, man. Give her a break, she's just trying to be nice. Even if she doesn't really think that he's a genius, she obviously is just trying to find a way to make you smile and feel a little better. Like I mentioned in the other blog, try to look at a person's intentions. Are they good? Things don't always work out as we plan, but we should always mean well. Either way, Neku and Shiki can return to the crowded crossing and to daylight. Too bad nobody can see them except...  Beat and RhymeUnlike Shiki and Neku, these two seem to have a genuine partnership going, a real connection. The four players meet and introductions are handed out all around. I'm summarizing too much, I think. Okay, Beat, Rhyme, and Shiki talk. Neku is off the screen most of the time. He is not interested in any of these people at all. This scene serves mainly to give gameplay advice about the cell phone (menu) in particular under the guise of Shiki talking with Beat and Rhyme. Rhyme is a sweet little girl who seems most interested in keeping her partner, Beat, calm. Beat has a bit of a temper and Rhyme doesn't want anything getting out of line. Rhyme is also quite knowledgeable about the Reapers' game. When you cut out the gameplay stuff, the conversation is short. Shiki suggests that the four of them team up. Do the rules allow tha? Neku refuses, and Beat gets pissed at "Phones" and he runs off with Rhyme. Shiki scolds him, but Neku wants little to do with her, either. This is where I saved. Beat's dialogue shows that special care was put into translating this game. Beat talks in a very urban fashion, and this can be difficult to encode into text. Careful punctuation and phonetic spelling are needed to do it right, and TWEWY passes with flying colors! Instead of saying the proper "Let's go." he says "Les' go". Say that, you'll know exactly how he pronounces it. Awesome writing of street talk. Both Rhyme and Beat strike me as particularly interesting characters and I'm sad to see them run off so quickly. They'll be back. In particular I wanna hear more of Beat's awesome street talk.  _________________ "My country, right or wrong...when right to be kept right; when wrong to be put right." ~Carl Schurz (R-MO)  |
|  | | House

Gender: Posts: 7415 Join date: 2009-07-16 Age: 17 Location: West Virginia
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 10:01 pm | |
| Wow, I really enjoyed reading that! I can't wait for the next part. |
|  | | Spitball Sparky

Gender: Posts: 5379 Join date: 2009-07-14 Age: 22 Location: Illinois, USA
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 10:14 pm | |
| Okay, my last post was a little lame. Mostly introductory stuff. I couldn't even do much of an analysis on Beat and Rhyme since they're little more than Omochao at this point. After those two take off, Shiki and Neku are left to their own devices. I've decided that I need to start keeping a notebook with me while I play so that I can use accurate terms when I'm blogging since everything here is so scary Japanese sounding. But hey, how descriptive do I need to be? Everybody besides me has already played this.  Can ya tell I'm hyper? I've just got this good vibe goin' right now!  I dunno why either. I got a big bowl of ice cream here and I'm just feeling great! Okay, now this game is really starting to give me some stuff to talk about. TWEWY has such an informal setting that I can just kind ramble on about stuff and it will work. Hehe, I'm hyper...haven't said that in a few years! Maybe it's TWEWY. It's just got a fun theme. Scanning the people brings up some little everyday IRL stuff I can ramble about, so here it goes. So anyway, the mission for day two is to to set the cursed sculpture free. Hehe, come to think of it, this mission was really short, but I spent a lot of time getting acquainted with the battle system. I won't drag things out unnecessarily. I've got the hang of this now, though!  My favorite pins are still the lightning ones and the psychokinesis one used to throw objects. The battles here are fun! There's just something awesome about pummeling this wolf thing with cars until you just can't anymore...then you electrocute it!  It's fun! There are actually two statues in this mission: The Moyai (Maoi?) and the Hachiko. Moyai is that lovely Easter Island thing we all know and love and Hachiko is a wolf looking thing. Neku and Shiki argue about the spelling and pronunciation of Moyai (Maoi?) and then proceed to Hachiko. Shiki has apparently been to a festival for Hachiko where you rub it for good luck. But if you rub it wrong... Neku: You explode? ...you get cursed! Neku is funny when he wants to be. That's just such an absurd though that you can't help but laugh. Yes Neku, you explode! Either way, the only way to proceed is to scan the residents. One of them mentions that the Hachiko statue needs polishing, so Neku and Shiki go and polish it. As I type this, I feel like I'm skipping a lot, but I'm really not. These are short missions and it's still mostly introductory stuff, as Minion said. Ether way, polishing the statue results in three wolf-like Noise appearing. When I blogged Grandia, Suikoden II and Xenogears, I talked about both gameplay and story stuff about equal, but due to the nature of TWEWY's battle system, I can't say much more than if I found a battle hard or easy or what pins I decided to use. How boring it would be for you guys if I wrote stuff like "Okay and then the Noise moved a little so I moved a little, too, and then it left so I fallowed it and attacked."? But I won with no problem. After the battle, the mission is completed and the clocks disappear from the players' hands...okay, here is my question: If all players (in pairs) have the same mission and there is only one Hachiko statue, then does that mean that it is impossible for all players to succeed in the mission? Shiki and Neku uncursed Hichiko, so where does that leave Beat and Rhyme? Yoshiro appears (The one Beat calls a "cow". Beat needs to show up again soon!) and messes with Neku a bit. Neku calls here a "brat". That's a good word! Simple, but powerful. Immature, illogical, whiny, obnoxious: brat! Neku is thinking of fighting her, but she si a Reaper and could "erase" him in a second, as Shiki reminds him. Yoshiro makes Neku an offer: kill "erase" Shiki, and she will remove him from the Reapers' game. Tempting, tempting...but no! Shiki says "Please don't kill me..." Ugh! How unpleasant! A young girl should never have to say that! Hell, nobody should! She doesn't put up any resistance, she just begs for her life! How bothersome. Neku decides that he has to, though. End of Day 2. The third day of the first week begins with Neku in a dark room. He's still in Shibuya, but he's in an underground building in the total darkness. He tries to use his flame pin, but it doesn't work here so he just feels his way around before running into Shiki. Yay, he didn't kill her!  It seems that after each mission is completed, the players balck out and are transported to another spot within Shibuya before beginning their next mission. The rest of the previous scene is now shown. As Yoshiro makes her offer to Neku, another player in the Reapers' game is introduced. Sanae HanekomaDespite being a player, this guy knows the rules of the game inside and out and points out a few technicalities that put Yoshiro in her place before Neku either has to kill or be killed. Only the game master can assign missions. One mission per day. The mission can never be to kill your partner. Yoshirno is the game master, but there was already a mission assigned and even so, she can't ask Neku to kill his own partner. Sanae really saves the day here. He is a self-proclaimed guardian and offers some tips to this new duo, especially to Neku. Above all, you need to trust your partner. Well Shiki trusted Neku from the moment she laid eyes upon him, but Neku doesn't trust anybody. Two polar opposites in that respect. I don't think either of these people have it right. It is unwise to trust somebody instantly, but it is just stubborn to never trust anybody ever. Balance is needed. I suppose my trust has to be earned. See, that sounds like common sense to me, but that isn't the case for some people. Maybe the Reapers' game is especially difficult in that sense. You need a partner and you need to trust them. Seven days, that's all ya get. I think trust is important and really, it is the base of any friendship. And friendships should be mutual in their trust. And as for a romantic relationship, that goes double! Although personally, I think I'd have the same amount of trust for friends as a I would for a spouse. That sounds odd, but I keep a very small circle of friends, so I make sure to afford the courtesies to them that I would like them to afford to me. It just seems like the natural thing to do. But when you work well with somebody, awesome stuff can happen! Two people in sync can kick some ass. Three people or more is great, too, but from a sociological perspective, this makes things infinitely more complicated. It is better to play the Reapers' game in pairs than trios, not that anybody has a choice anyway. After this scene, I saved. I'm really diggin' the music in here. It's got this techno dance indie vibe to it. I'll probably sound like some sort of weird sub group by saying this, but I've really been into the indie stuff lately. If I turn on KISS FM one more time and hear this Lady Gaga creature one more time I'mma choke a bitch. Tret introduced me to Ratatat (or R@@@ which is fun and awesome), Minion got me into Spoon. Another band I've been into (although they don't have many songs out yet) is HeyHiHello!. I also really like this one song from Beulah, Plumtree is pretty good, I have a few songs by them I like, one in particular. Indie is pretty good. This will sound so cliché, but they seem to be in it more for the music and the joy it can bring than the money...until they get signed by a major record label. Hehe. Oh, Owl City is pretty good. Let's get some discussion going in this blog! The world ends with us, so let us speak! Some cool indie songs! This is a cool game to blog because I can talk about some stuff that isn't necessarily game-related, too. One of the NPCs you can scan talks about how expensive drinks are. Nowadays being seen with certain kinds of drinks are trendy. I'm not into all that, but I like a good drink, and yeah, they're expensive. I love to drive with a drink, but stuff is so pricey. My drink of choice is a large sweet tea from McDonalds. Stuff is soooo goooood! If you haven't tried it, you must! This is my little treat for when I go to school. It only costs $1.08 with tax, pocket change. A good deal and a good drink. I'll stop and get one tomorrow!  When I started working I used to buy those Monster energy drinks on my break. Not only are they very expensive, but they'll give you...problems....if you drink them under the wrong conditions. Buyer Drinker beware. What does Lumine Hall drink? Okay, peace out for now, homes! _________________ "My country, right or wrong...when right to be kept right; when wrong to be put right." ~Carl Schurz (R-MO)  |
|  | | Popyman

Gender: Posts: 2890 Join date: 2009-10-21 Age: 19 Location: North Carolina
 | Subject: Re: Sparky plays The World Ends With You Tue Mar 02, 2010 11:06 pm | |
| I'll answer your question since it isn't a big spoiler: Only one team has to beat a mission.
And my favorite indie band is Arcade Fire. Unless you count They Might Be Giants...they're KINDA indie, underrated at least.
Oh, and green tea is my drink. Mmmm... |
|  | | Ground

Gender: Posts: 6011 Join date: 2009-09-07 Age: 15 Location: That's classified.
 | Subject: Re: Sparky plays The World Ends With You Wed Mar 03, 2010 12:36 am | |
| I love water. Yes. Just plain water. With ice I love it.
But I can't wait to see more. some... Twists can be seen miles away, some are like almost impossible to notice til they happen |
|  | | DukeDevilot

Gender: Posts: 3591 Join date: 2009-07-16 Age: 19 Location: UK.
 | Subject: Re: Sparky plays The World Ends With You Wed Mar 03, 2010 12:58 am | |
| Interpol is an Indie band but the only song of theirs I like is PDA (Found out about them off Rockband 2) I'm not sure what I like to drink. Some days I love fanta but then I get tired of it. Same with cola. I need to drink tea more  |
|  | | | | Sparky plays The World Ends With You | |
|
Similar topics |  |
|
| | Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|